@startuml
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!define MATERIAL_ROTATE_90_DEGREES_CCW(_alias) ENTITY(rectangle,black,rotate_90_degrees_ccw,_alias,MATERIAL ROTATE_90_DEGREES_CCW)
!define MATERIAL_ROTATE_90_DEGREES_CCW(_alias, _label) ENTITY(rectangle,black,rotate_90_degrees_ccw,_label, _alias,MATERIAL ROTATE_90_DEGREES_CCW)
!define MATERIAL_ROTATE_90_DEGREES_CCW(_alias, _label, _shape) ENTITY(_shape,black,rotate_90_degrees_ccw,_label, _alias,MATERIAL ROTATE_90_DEGREES_CCW)
!define MATERIAL_ROTATE_90_DEGREES_CCW(_alias, _label, _shape, _color) ENTITY(_shape,_color,rotate_90_degrees_ccw,_label, _alias,MATERIAL ROTATE_90_DEGREES_CCW)
skinparam folderBackgroundColor<<MATERIAL ROTATE_90_DEGREES_CCW>> White
@enduml